
協作圖
Figure 2 presents a high-level UML collaboration diagram in which message flow is indicated with arrows.
圖 2呈現了一個高級 UML 協作圖,這個圖中消息流用箭頭指示。
UML defines two types of interaction diagrams: a sequence diagram (shown in Figure 4), and a collaboration diagram.
UML定義了兩種類型的交互圖:順序圖 (如圖4),和協作圖。
Taking sea target surveillance and hitting system for example, the top-level demands are described using user case diagram, class diagram, activity diagram and collaboration diagram in UML.
以海上目标監視與打擊體系為例,給出利用UML中的用例圖、類圖、活動圖、協作圖對體系頂層需求進行描述的方法。
The sequence diagram offers a significant advantage over the collaboration diagram, which is the script on the left-hand side of the diagram.
順序圖與協作圖相比,有一個非常明顯的優點,就是在圖左邊的腳本。
Aimed to the interactive communicational problems among components during the period of integration testing, this thesis gives the UML Collaboration Diagram as a basis for testing.
針對組件系統集成測試中組件間的交互問題,提出UML協作圖是測試的重要依據。
The study of case figures, sequence diagram and collaboration diagram in UML is carried out in this paper.
文中對統一建模語言UML中的用例圖、時序圖和協作圖進行了深入研究。
Model is through the use case diagram, class diagram, sequence diagram, collaboration diagram, state diagram, activity diagram, component diagram and deployment diagrams to describe.
模型是通過用例圖、類圖、序列圖、協作圖、狀态圖、活動圖,組件圖和部署圖來描述。
Figure 4 is a collaboration diagram that gives a rough graphical representation of the most important classes involved in SML
圖4是協作關系圖,其中給出了SML中涉及到的最重要類的粗略圖形表示形式
The system requirements and design models are defined by UML diagrams such as Use Case diagram, Class diagram, Sequence diagram, Collaboration diagram, Component diagram, and Deployment diagram.
利用UML的用例圖、類圖、時序圖、合作圖、組件圖和部署圖等,定義系統需求,描述系統設計。
Figure 6b shows a sample process flow diagram of collaboration business logic.
圖6b顯示了協作業務邏輯的樣本流程流圖。
As types of lifelines on a sequence diagram in a collaboration, these UML classes trace from each UML class to each corresponding collaboration.
由于生命線類型到在一個合作的序列圖表上,因此這些UML類從每個UML類跟蹤到每個相應的合作中。
Interactions in UML 2.0 can be represented by sequence diagrams (as shown in the example above), as well as by other diagram types (including the collaboration-based form defined in UML 1).
在UML2.0中,交互性不僅由序列圖來呈現(如同上面的例子所展示),也通過其他類型的圖(包括在UML1中定義的基于協作的形式)來表現。
A new collaboration is created that contains a new sequence diagram.
一個新的合作已經創建,它包含一個新序列的圖表。
Both the activity diagram and the class diagram can be organized under a collaboration element, as illustrated in Figure 11.
活動圖表和類圖都可以在一個協作元素下組織起來,如圖11所示。
The Interaction diagram(s) are one or more UML collaboration diagrams describing the interactions among the participants shown in the previous diagram.
交互圖是描述參與者的一個或多個UML的協作圖。
You can see the modified collaboration scenario with the Process HIPAA Message sub-diagram and its associated error path removed from the main path (Figure 3)
您可以看到處理HIPAA消息子圖中修改後的協作方案,從主路徑中去除相應的錯誤路徑(圖3)
What this diagram does show, however, is how these services fulfill the Service Collaboration requirements contract.
然而,該圖所顯示的是這些服務如何完成了ServiceCollaboration需求契約。
We can actually formalize this by creating a diagram that shows how the service specifications would be used to fulfill the Service Collaboration contract.
我們能夠通過創建一個圖來實現形式化,這個圖展示了如何使用服務規範完成ServiceCollaboration契約。
To make that collaboration work between analysts and developers, the executable process language must be flexible enough to fit right onto the analysis diagram.
要使分析人員和開發人員之間能夠協作,可執行過程語言就必須足夠靈活完全匹配分析圖。
Collaboration feature is the one which works best in the Gliffy, it makes it easy for multiple users to work on a diagram in turns.
協作是一個非常棒的功能,在創建一個*********的時候可以讓多人一起工作。
協作圖(Collaboration Diagram) 是統一建模語言(UML)中用于描述對象間動态交互行為的圖形化工具。它聚焦于對象之間的協作關系和消息傳遞順序,通過展示對象角色、鍊接及消息流,直觀呈現系統在特定場景下的運行邏輯。其核心特點包括:
對象(Object)
以矩形框表示,内部标注對象名與類名(格式:對象名:類名
),代表參與交互的實體實例。
鍊接(Link)
對象間的關聯關系用直線連接,表明消息傳遞的路徑,體現對象協作的結構基礎。
消息(Message)
沿鍊接标注的帶箭頭線段,箭頭方向指示消息流向。消息旁需标注序號(如 1.
)和操作名,嚴格反映時序邏輯。例如:
1: 查詢庫存
表示首次交互為調用“查詢庫存”方法。協作圖與時序圖(Sequence Diagram) 同為UML交互圖,但側重點不同:
兩者可相互轉換,本質是同一信息的不同視角表達。
設計階段驗證邏輯
通過模拟對象間調用流程,檢驗業務邏輯合理性,避免設計缺陷。
示例:電商訂單場景中,驗證 訂單對象
如何協同 庫存對象
、支付對象
完成交易。
優化系統架構
識别對象職責分配是否均衡,減少耦合性。若某對象接收過多消息,可能需拆分職責。
文檔化交互協議
為API或模塊接口提供清晰的協作規範,輔助開發人員理解調用鍊。
協作圖的概念由UML标準規範定義,其理論基礎源自面向對象分析與設計(OOAD)方法。權威文獻如:
術語來源:UML 2.5 規範(Object Management Group發布),IEEE标準ISO/IEC 19505。
Collaboration diagram(協作圖)是軟件工程中用于描述系統對象之間動态交互的圖表,屬于UML(統一建模語言)行為圖的一種。以下是關鍵解釋:
協作圖通過對象之間的消息傳遞和連接關系,展示它們在完成特定功能時的協作方式。它強調對象的結構化組織與交互流程。
Customer:Person
)。1: placeOrder()
)。以訂單處理為例:
[Customer] --1: placeOrder()--> [Order]
[Order] --2: validate()--> [Inventory]
[Inventory] --3: updateStock()--> [Order]
展示客戶下單後,訂單對象與庫存對象的交互過程。
在UML 2.0後,協作圖更名為通信圖(Communication Diagram),但核心概念不變,仍廣泛用于面向對象設計與分析。
如需進一步了解如何繪制或具體符號規範,可參考UML官方文檔或《UML精粹》等書籍。
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